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Two engineers build the physics-driven engineering parody The Enjenir

PreMortem.Games

The Enjenir is a physics-driven sandbox game with a clumsy medieval engineer that fumbles his way from one construction project to the next. What originally started out as a treehouse building simulator prototype, slowly evolved as the duo gradually added different mechanics. “It And it resulted in The Enjenir.”

Engine 127
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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

His passion for gaming is broad, but he has a special love for sandbox games , point-and-click graphic adventures, and RPGs. Imagine, car companies can do preliminary tests to measure how a new vehicle concept will perform even before building a prototype! Gabe has already made waves working in an advanced field in the IT sector.

Code 98
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Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

Moonwards is an in-development open source sandbox MMO built with Godot. We are the team behind Moonwards , a sandbox MMO being built in Godot. What’s more, Moonwards is meant to be a sandbox, eventually spanning a number of interactive dynamic systems. For a networked sandbox? Yes, we know that’s awfully ambitious.

Build 52
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(The Unofficial) Deconstructor of Fun 2022 Gaming Awards

Deconstructor of Fun

NEWS INDUSTRY Epic to pay $520 million to settle FTC charges on Fortnite Microsoft sued by Call of Duty gamers opposing Activision merger GamesIndustry.biz presents… The Year In Numbers 2022 Hypercasual developer TapNation hits 750m total downloads across their catalogue Global games market to reach $184bn in 2022 – Newzoo 75% of public comments on (..)

Mobile 52
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WebAssembly: Godot on the web?

Mircosoft Game Dev

We did research on how to make the game run on a browser and researched NPAPI and similar technologies and even made prototypes, but reality was that we believed it was a huge security risk to do this, as plugins don’t have any sort of protection against attacks (reason why now they are being removed from Chrome and Edge).

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We Dwell in Possibility as queer gardening simulation

Radiator Blog

My first prototype were sim-heavy, based on basic cellular automata , a technique popularized by Conway's Game of Life (1970) where cells (or anything, really) live or die based on crowding, However this felt too fiddly, with small shapes that changed too quickly. There's something interesting between these two notions of simulation.