Remove blog category Design Patterns
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Creating your own Embroidery Brushes in Affinity Designer

2d Game Art Guru

Creating your own Embroidery Brushes in Affinity Designer Affinity Designer Video Tutorial In this video tutorial, I create textured intensity and textured image brushes with an embroidery stitch effect in Affinity Designer. Next, I export the designs to PNG to create seamlessly repeating brushes in Affinity Designer.

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Creating the Perfect Board Game Scoring System (Tasty Humans Pt. 2)

Brand Game Development

Both to celebrate the launch and to share knowledge, I’d like to share the thoughts of Ryan Langewisch, designer of Tasty Humans. He, after all, created the pattern building game that we call Tasty Humans , so it makes for a great case study! Let’s talk about how those goals emerged during the design process.

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Why NYT’s Connections makes you feel bad

Raph Koster

I thought it would be interesting to contrast this to Word Dad , a puzzle game made by my friend, master game designer John Cutter. This is going to be important for our design comparison. But then it says “categories will always be more specific than ‘five letter words,’ ‘names,’ or ‘verbs.'”

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Re-building the horror: Robert Eggers

Filmustage

Disclaimer: our blog has no academic purpose behind it, because we are viewers just like you. Also after a long time of hard work we are happy to announce the beta-testing of the new Custom categories feature in the Filmustage software. Filmustage does not aim to educate, but to gather a close-knit film community around us.

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Zynga vs. Supercell - How One Ascended and the Other Declined

Deconstructor of Fun

They often take existing categories and reinvent them with a specific eye towards simplification. Ilkka (Supercell’s CEO) states in his blog post that teams can overrule product decisions for their games and states examples of how that independence had led to success despite doubts from company employees outside of the team.

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Why does accessibility in board games matter? (A Guest Post by Michael Heron of Meeple Like Us)

Brand Game Development

We’re a board game review blog. For a blog I expected to be read by a handful of academics a couple of times MAYBE, it’s been surprisingly successful. That’s a conclusion that should matter to any budding game designer, because it suggests what I believe to be a huge opportunity for the whole sector. license ( Source ).

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D20 RPG – Damage

The Liquid Fire

It will be up to the design of our UI to figure out how a player should determine the type of damage to deal in this kind of scenario. Categories of damage can then have types that it recognizes, such as a physical category having bludgeoning, piercing, and slashing damage types.