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Game Test Automation Tools – A Comprehensive Review and Comparison

iXie gaming

Introduction: Game automation testing is a crucial aspect of game development that involves using specialized tools and techniques to automate the testing process. It helps game developers ensure the quality, stability, and functionality of their games by automating repetitive tasks, identifying bugs, and validating game behavior.

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Why does accessibility in board games matter? (A Guest Post by Michael Heron of Meeple Like Us)

Brand Game Development

He’s the professorial mind behind Meeple Like Us , a board game review site with an academic focus on accessibility. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. We’re a board game review blog. Michael: Why, hello there.

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The 7 Coolest Filmmaking Pre-Production Tools of 2023

Filmustage

So today, selecting the right software isn't just an option; it's a game-changer. But, as we already mentioned, the digital world does not stand still: new names have appeared, and familiar products are acquiring new features to meet customer needs and keep up with the times. Read more about the stages of pre-production on our blog.

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

installment, bringing dozens of major features and hundreds of bugfixes and enhancements to bring our game developers an ever-improving feature set with a strong focus on usability. from 2016 to 2019 (and still do on an "as needed" basis). is a major improvement over our previous 3.1 Download Godot 3.2 a long-lasting release.

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The next big step: Godot 4.0 reaches Beta

Mircosoft Game Dev

As contributors, you will find that the core team is spending much less time evaluating new feature PRs and feature proposals and is instead diverting their attention to the many bugs that need to be fixed. You may have already seen some of this content on social media, in blog posts, or in alpha release notes. Check out the video!

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GSoC 2020 - Progress report #1

Mircosoft Game Dev

GDScript documentation generation system by Thakee Nathees ( ThakeeNathees ). The only difference is that they appear inside the editor after running the game. They use a messaging system to communicate between the editor and the running game. EngineDebugger manages the game side of the custom profiler. What's next.

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