Remove Bug Remove Clipping Remove Point and Click
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Major Bugs with the Animation Timeline Tool in 3.8.1

Cocos

The second one is bugging out really bad. I do know that I saw this person selecting multiple nodes in the hierarchy at various points and making blanket changes to all of them at once. It’s when we try to do this second animation clip that we experience issues. The new clip plays as expected.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

This integration can further be used to create more in-depth interactions to a VCS like viewing file diffs right in the editor, committing code with a simple click, resetting to a previous state almost instantly without leaving the Godot editor. Fixing bugs in current implementation and merging them in Godot's master branch.

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GSoC 2019 progress report #3

Mircosoft Game Dev

A right-click "popup" search menu was also added, and the sidebar was mostly moved to the top providing more room for the member list and the graph as well. Right-click menu. If you find any bugs feel free to report it in the PR itself ( GH-29681 ). You can now right-click to bring up the Node Search menu.

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Cocos Creator 3.7.2 Focuses On Optimized Rendering And Lighting Capabilities

Cocos

See the documentation “Render Debugging - Run Time Using Render debugging”: [link] • When the node animates, add the tween ‘destroySelf’ method to destroy the front nodal point. The Scene Editor supports selecting the next node with a single click when using the Rectangle Transform tool. Skip rendering when the UI element Opacity is 0.

Render 52
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Godot Tactics RPG – 05. Pathfinding

The Liquid Fire

As we need to find all possible tiles a unit can move to, A* quickly bogs down because it is designed to find a single path from point A to B as quickly as it can, but finding a path from A to B-Z is a lot of individual paths. The original start point, and one tile that has already been added to the queue in the previous step.

Tile 59
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Secrets in Videogames

Keith Burgun

A secret is a bit of content – a part of a level, an item, a character, or any other thing in the game, which is (for lack of a better term) “missable” I hate to use the term missable, because that has a negative connotation, but it also points to an important part of what secrets are.

Fantasy 52
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The Kristala Dev Blog - Issue #28

Astral Clock Tower Studios

Once she had the base down, Bianca then started adding in the unique details included in the concept, like the sharp, pointed spinal fins along the character's head, neck, and back—and the fine, thin webbing between its fingers. Now the new remapped button (R-click) can be used to both cast a spell and block when a shield is equipped.

Dev 52