Remove Bug Remove Collision Remove Debug Remove Terrain
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

In the past two weeks since beta 2, we had over 250 PRs merged , many of which fixed bugs reported by beta testers. Our SCons setup used to have tools and target options that were combined to build either the editor or the export templates, and define whether it’s a “release” or “debug” build. Jump to the Downloads section.

Beta 52
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Dev snapshot: Godot 4.0 beta 3

Mircosoft Game Dev

In the past two weeks since beta 2, we had over 250 PRs merged , many of which fixed bugs reported by beta testers. Our SCons setup used to have tools and target options that were combined to build either the editor or the export templates, and define whether it's a "release" or "debug" build.

Beta 52
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GSoC 2020 - Progress report #1

Mircosoft Game Dev

Godot can debug multiple instances of the game concurrently so we need multiple instances of the profiler. One of the most common uses for IK in 3D is to place a character's feet on uneven ground without clipping through the geometry, where the legs realistically adjust to the terrain. EditorDebuggerNode manages this task for you.

Code 52