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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Rendering: Fixed images in black margins ( GH-37475 ).

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Dev snapshot: Godot 3.2.3 beta 1

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Rendering: Fixed images in black margins ( GH-37475 ).

Beta 52
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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Rendering: Fixed images in black margins ( GH-37475 ).

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Release candidate: Godot 3.2.3 RC 5

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Rendering: Fixed images in black margins ( GH-37475 ).

Bug 52
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Release candidate: Godot 3.2.3 RC 4

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Rendering: Fixed images in black margins ( GH-37475 ).

Bug 52
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Release candidate: Godot 3.2.3 RC 6

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Rendering: Fixed images in black margins ( GH-37475 ).

Bug 52
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Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

would focus mainly on fixing those new bugs to ensure that all Godot users can have the most stable experience possible. HTML5: More fixes, audio fallback, fixed FPS ( GH-40052 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Rendering: Fixed images in black margins ( GH-37475 ).