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Maintenance release: Godot 3.3.1

Mircosoft Game Dev

But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. x releases , focuses purely on bug fixes, and aims to preserve compatibility. Physics: Create CollisionObject debug shapes using VisualServer ( GH-48588 ).

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Release candidate: Godot 3.3.1 RC 2

Mircosoft Game Dev

But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. x releases , focuses purely on bug fixes, and aims to preserve compatibility. As there is no new feature and only bug fixes, this RC 2 should be as stable as 3.3-stable

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Release candidate: Godot 3.3.1 RC 1

Mircosoft Game Dev

But like with any major milestone, there are some bugs which are worth addressing with low-risk maintenance releases to further improve the experience for all Godot users. x releases , focuses purely on bug fixes, and aims to preserve compatibility. As there is no new feature and only bug fixes, this RC 1 should be as stable as 3.3-stable

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Release candidate: Godot 3.5 RC 3

Mircosoft Game Dev

This RC 3 fixes a number of recent regressions and older bugs. Notably, it fixes some rendering regressions with transparent materials, and crashing iOS templates and Web editor build in RC 2. You can move the polygon with the node transform, drag the corners to reshape it, add delete points. Jump to the Downloads section.

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Release candidate: Godot 3.5 RC 4

Mircosoft Game Dev

This RC 4 fixes a number of recent regressions and older bugs. Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). You can move the polygon with the node transform, drag the corners to reshape it, add delete points. back in 2020!

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Release candidate: Godot 3.5 RC 1

Mircosoft Game Dev

This can lead to a problem, when the movement of objects (which tends to occur on physics ticks) does not line up with the rendered frames, giving unsightly jitter. Switch on physics/common/physics_interpolation , and Godot will now automatically interpolate objects on rendered frames so they look super smooth. Bug reports.

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Release candidate: Godot 3.5 RC 8

Mircosoft Game Dev

rendering may be slower for a second or two, but the slowdown will not be nearly as bad as the typical hiccup caused by classic synchronous compilation. Then smix8 took over the custody of this area, fixing a lot of bugs and improving the feature set greatly, with the help of Pawel Lampe ( Scony ). back in 2020! and backported to 3.5.

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