Remove Bug Remove Game Engine Remove Lightmap Remove Texture
article thumbnail

Maintenance release: Godot 3.3.2

Mircosoft Game Dev

A few regressions made their way among the many bug fixes of 3.3.1, Notably, Windows users could experience crashes when baking lightmaps. Games exported with a ZIP data package could also trigger a crash on exit. Additionally, this release includes a number of non-regression bug fixes to various areas of the engine.

article thumbnail

Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

in January 2020, we switched the development focus towards the upcoming Godot 4.0 , which is a major, compatibility-breaking rewrite of the engine's core and rendering. x updates with bug fixes, but also new features as long as they don't require breaking compatibility. When we released Godot 3.2 is released where we still work on 3.x

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

The features offered are also a lot more reminiscent of AAA games, such as far more material options and advanced visual effects (including circle DOF , volumetric fog, AMD FSR, etc.). First of all, most of the new features still have significant bugs and performance problems that will not be solved in time for the upcoming 4.0

AAA 145
article thumbnail

Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Rendering: Add texture reading code to OpenGL3 renderer for web and mobile ( GH-68138 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Rendering: Fix cluster_render.glsl failing on some Macs ( GH-67746 ).

Beta 91
article thumbnail

Dev snapshot: Godot 4.0 beta 5

Mircosoft Game Dev

Rendering: Add optional UV2 logic for lightmapping to primitive shapes ( GH-67975 ). Rendering: Add texture reading code to OpenGL3 renderer for web and mobile ( GH-68138 ). See the GitHub issue tracker for a list of known bugs in the 4.0 Bug reports. Rendering: Fix cluster_render.glsl failing on some Macs ( GH-67746 ).

Beta 40
article thumbnail

Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

This beta 6 build provides additional features and fixes to bugs reported against previous builds. Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Animation: Fix bugs in AnimationNodeTransition's behavior ( GH-52543 , GH-52555 ). GLES3: Allow repeat flag in viewport textures ( GH-34008 ).

Beta 52
article thumbnail

Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

With this first Release Candidate , we completely freezes feature development, and comes after a long series of beta builds to fix a number of bugs reported against previous builds (as well as against previous stable branches). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). The upcoming Godot 3.4

Mesh 52