Remove Build Remove Collision Remove Pixel Remove Sprite
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Atari ST Programming: STOS BASIC Sprite Movement

Retro Game Coders

In the last part of this STOS BASIC Tutorial we loaded a sprite but it just sat there, let’s fix that … One of the ways that STOS BASIC helps us to build interactive programs and games is in the sprite movement features because they are not only easy, but they do their thing without our constant input.

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Module 3: Attack of the Snake (Lesson 10)

Game Designing

It’s a slow build, just like the original snake. And the way to do that is by altering the collision mask on our block. Now, we haven’t talked about collision masks yet, so let’s do a quick overview of them and we’re going to dive way deeper into them in the next module where we make our space game.

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Atari ST Programming: A Simple Game in STOS

Retro Game Coders

Now we can move sprites in STOS we need to put things together to see how we can actually begin creating playable games. This isn’t intended to be super fun, just ensure we know how to have a bad guy sprite that can cause the game to end when our player character is eaten. Background Tiles and Beating the Sprite Limits.

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Breakout: Layout

The Liquid Fire

When a game is “published”, the number of pixels rendered, and the aspect ratio used, are determined by the device that the game is running on, such as a television screen, web page, or even mobile device. Use this pull-down to simulate your intended build target. Background.

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Release candidate: Godot 3.4.1 RC 2

Mircosoft Game Dev

Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Physics: Fix test_move reporting collision when touching another body ( GH-54845 ). Mono build (C# support + all the above).

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Release candidate: Godot 3.4.1 RC 3

Mircosoft Game Dev

HTML5: Fix files_dropped in exported Mono builds ( GH-55594 ). Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Mono build (C# support + all the above). Bug reports.

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Maintenance release: Godot 3.4.1

Mircosoft Game Dev

HTML5: Fix files_dropped in exported Mono builds ( GH-55594 ). Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Import: Prevent OBJ importer from printing misleading error ( GH-54694 ).

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