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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

There are many aspects to consider when building a game. This requires a lot of knowledge, skills and time to build and integrate all the components. Fortunately the Unity 3D platform has a great selection of packages and assets to accelerate the build of tools, models, shaders, sound effects, animations etc. TextMeshPro.

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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). As you might know, and I repeatedly keep saying, this game forms the practical part of my Master thesis. Master in Integrative Design.

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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

His passion for gaming is broad, but he has a special love for sandbox games , point-and-click graphic adventures, and RPGs. While he loves teaching coding to students of all levels, he has worked hard on our latest experimental course, Elite Game Engine. Gabe has already made waves working in an advanced field in the IT sector.

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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

My name is Leszek Nowak and I’m a part of independent studio 2Dynamic Games located in Kraków, Poland. Lumencraft is a top-down shooter with base-building elements where you're a lonely little digger sent into bug infested underground caves. Do you have prior experience with other game engines? and Global Game Jam.

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GDNative is here!

Mircosoft Game Dev

So Native scripts can't "hack the engine", but you can build some nice scripts that enable you to use the steamworks API, or Google Play Services without recompiling the engine. GDScript is an excellent language for making games and quick prototyping. Building the library. It contains a simple build script.

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Rebalancing Cogmind

Grid Sage Games

Cogmind began its life as a 7DRL , and a portion of items designed back when the game was overall a very different environment didn’t evolve at the same pace. Before doing a full item-by-item review, I started with two special categories of unique build-defining items: aliens artifacts and Exiles prototypes.

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new Quake map: Breakfast Under The Balloons

Radiator Blog

I liked the idea of climbing / descending a big weird tree, and building it in Quake would be a big challenge, so that's what I prototyped first. This early prototype felt weird to play, because the player could just run around the big open landscape and lead monsters on a big chase.