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GenoTerra - The finished prototype.

Mnenad

Prototype is ready! But I can now proudly announce that a playable prototype for the video game GenoTerra is finished (and I graduated with the Master in Design *yay*). As you might know, and I repeatedly keep saying, this game forms the practical part of my Master thesis. Master in Integrative Design.

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

There are many aspects to consider when building a game. The post-processing stack (v2) comes with a collection of effects and image filters you can apply to your cameras to improve the visuals of your games. . Terrain Tools. Feel is the best way to improve your game’s feel and make it extra juicy. TextMeshPro.

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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

His passion for gaming is broad, but he has a special love for sandbox games , point-and-click graphic adventures, and RPGs. While he loves teaching coding to students of all levels, he has worked hard on our latest experimental course, Elite Game Engine. Gabe has already made waves working in an advanced field in the IT sector.

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Godot Showcase - Lumencraft developer talks about his experience

Mircosoft Game Dev

My name is Leszek Nowak and I’m a part of independent studio 2Dynamic Games located in Kraków, Poland. The game is made in Godot Engine 3, with many custom-made technologies that enable a fully destructible environment, fluid simulation and dynamic lighting. Do you have prior experience with other game engines?

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Simplex noise lands in Godot 3.1

Mircosoft Game Dev

Simplex noise, like any other type of noise, is especially useful in two areas of game development: procedural generation and visual effects. If you want to learn more about how fractal noise works and some other terrain generation techniques I strongly recommend this article by Red Blob Games. Applications.

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Object Placement on Terrain (Mesh)

Mnenad

This chapter is all about how I solved it (so far) to be able to place all kinds of assets like 3D-meshes or self-growing fractal seeds on the terrain. At least bring some drinks for your friends as well next time…   And the same counts for a video game. Before we start. Freezing is simply annoying and kills the flow.

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Coherent Creature Design

Mnenad

Designing the game world's creatures. As I promised in this chapter I will dig deeper into the designing process around the creatures that will be walking on the procedural terrain. We rather think of an ideal or prototype bird like this one over here from a kid's science book. I put the credits on the end of the post.

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