article thumbnail

Guest post - “Small Team, Big Project”: Building Moonwards

Mircosoft Game Dev

Moonwards is an in-development open source sandbox MMO built with Godot. In this guest post, some members of the Moonwards team give us insights into how they approach building such a complex project with Godot. We are the team behind Moonwards , a sandbox MMO being built in Godot. For a networked sandbox? But that’s OK.

Build 52
article thumbnail

Create, Share, and Scale Enterprise AI Workflows with NVIDIA AI Workbench, Now in Beta

Nvidia

Benefits include: Free and quick install on the system of choice with an intuitive UX or CLI for project creation and management. The Mistral 7B fine-tuning reference project showcased in this post highlights how to leverage the power of AI Workbench to build a basic coding copilot on a system of your choice.

AI 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

“True Ownership” - The Game Economy Trilemma

Deconstructor of Fun

This is the issue that has kept game economies built around secondary markets from exploding into mainstream gaming so far despite considerable investment most infamously from Blizzard and most recently from the glut of Web3 game startups riding the 2021 NFT craze like Axie, Sandbox, Decentraland & co. You’ve found one.

Asset 65
article thumbnail

GTA VI Looks Great, but Online It’s the Real Topic (Opinion)

Deconstructor of Fun

In my opinion, to succeed, GTA 6 Online should improve upon GTA V’s in several points: 1) PERMANENCE: GTA V's Online has an “on the spot” instancing system, which dynamically generates short-lived instances where players bring their buildings and possessions. Trust me, I’m clean.

Sandbox 52