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Essential editing transitions - explained

Filmustage

Editing is a thing that not everyone notices in movies. In fact, we all see it, of course, but we don't always give it the importance it deserves, even though editing is what makes movies exist. Also after a long time of hard work we are happy to announce the beta-testing of the new scheduling feature in the Filmustage software.

Editing 52
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Want to make a great game trailer? Optimize it for social media

PreMortem.Games

A video autoplaying with recognizable gameplay is MUCH more compelling than a ‘cinematic’ shot or establishing shot, or something else which does not look like player controlled gameplay. For example, this 30 second cutdown edited by Gary J. It could even be one clip if there’s enough interesting stuff happening consistently.

Media 104
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A day in the life of a narrative designer

Game Global

Our most important storytelling tool is not the written word: We use the game’s feature set to tell its story. We need to understand, at least at a high level, all of its features. This is a clip of the Heider-Simmel animation. That’s why we have to understand the feature set. Creative writing.

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Bong Joon-ho: the mastery of transnational directing

Filmustage

It seems to have been overlooked and for nothing, as it has given us so many cinematic masterpieces. In "Parasite" we can see a distinctly Hollywood image, from which the viewer builds certain expectations of the film, but the further the film goes, the more we realise that this is an entirely new cinematic experience.

Film 52
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Paul Thomas Anderson: subtle genius or bold innovator

Filmustage

The cinematography of the 70's had an incredible impact in the emergence of Anderson , as the main stars of the new Hollywood also experimented with the cinematic language and told stories of ambiguous characters. This is achieved by deliberate chaotic camera movements, fast-paced editing, as well as Anderson's famous and favorite whip-pan.

Film 52