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Harder Than You Think: Ladders

Ask a Game Dev

Ladders are another common game feature that tend to cause all sorts of animation and game state problems. AI on ladders can cause weird interactions with other systems like if, for example, [ the player starts a cinematic ]. We could let them clip through each other, but that often looks hideous.

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Harder Than You Think: Ladders

Ask a Game Dev

Ladders are another common game feature that tend to cause all sorts of animation and game state problems. AI on ladders can cause weird interactions with other systems like if, for example, [ the player starts a cinematic ]. We could let them clip through each other, but that often looks hideous.

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Want to make a great game trailer? Optimize it for social media

PreMortem.Games

A video autoplaying with recognizable gameplay is MUCH more compelling than a ‘cinematic’ shot or establishing shot, or something else which does not look like player controlled gameplay. It could even be one clip if there’s enough interesting stuff happening consistently.

Media 104
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A day in the life of a narrative designer

Game Global

Our most important storytelling tool is not the written word: We use the game’s feature set to tell its story. We need to understand, at least at a high level, all of its features. This is a clip of the Heider-Simmel animation. That’s why we have to understand the feature set.

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Essential editing transitions - explained

Filmustage

Also after a long time of hard work we are happy to announce the beta-testing of the new scheduling feature in the Filmustage software. This deception lies in the fact that cinematic language must force the viewer into the veracity of what is on the screen. Like a lot of filmmaking, it just becomes complex depending on how it's used.

Editing 52
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Violence, neon and retro-wave: what demon is inside of Nicholas Winding Refn pt. 2

Filmustage

Well, the storytelling is kind of sketchy and I was thinking I'm watching a clip in the form of a movie. Besides the fact that it's just incredibly beautiful and cinematic, the amount of light in this shot makes it clear to which emotional state the protagonist is. That's all for this week.

Film 52
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The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

link] Not only does this new trailer feature a ton of sweet cinematics created right in Unreal Engine using our own models and animations, but it also showcases two new characters you’ll meet in gameplay during Kristala too. AND NOW WE FINALLY CAN!!! Behold, friends! The first official gameplay trailer for Dark Fantasy ARPG Kristala.

Dev 52