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Filmmaking in Unreal Engine — how Hanny created her arthouse cinematic

CG Spectrum

Hanny shares her visually stunning final project with us, a short cinematic called Naima , detailing how she created her scenes in Unreal Engine, where she drew her inspiration from, and how the technical and creative support of her industry expert mentors allowed her to bring her vision to fruition. So, I signed up! Lighting the scene.

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Ask a Game Dev - Untitled Article

Ask a Game Dev

There are two main issues with visualization when it comes to adjustible meshes (the “body sliders”). The way that all of the customizable character data is stored isn’t actually a body at all, but a common default mesh with offsets for each adjustible value. It gets worse with animations, too.

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From architecture to virtual production—Aurora's real-time 3D journey

CG Spectrum

A still from Aurore's real-time 3D cinematic, The Last Voyage. Atmosphere and lighting were integral to Aurore's cinematic. I used the fog and lights to create the mood and added particle effects, wind, and animated mesh and materials to finish up the piece. Finish with a film-quality cinematic like Aurore's!

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Top Unreal Game Development Companies in 2024

Logic Simplified

It is applied to all the static meshes on the objects. Cinematics: Cinematics are usually an interlude from the game used to inform the player about the mission of the game, goals, hand out clues, character information, maps, etc. Texturing: Textures are the flat images that are added to the model to give it colour and detail.

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Accelerate your Game Design, Development and Build with Unity Asset Store

Jaunty Bear Games

It’s the perfect replacement for Unity’s UI Text and the legacy Text Mesh. . Use Unity Timeline to create cinematic content, game-play sequences, audio sequences, and complex particle effects. . TextMeshPro. TextMeshPro is the ultimate text solution for Unity. Universal RP.

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Godot for AA/AAA game development - What's missing?

Mircosoft Game Dev

Additionally, the modern backend can implement rendering methods , such as forward clustered, mobile, and more in the future (such as deferred clustered, cinematic, etc.). Mesh streaming : Models are loaded as low detail (few vertices). Animation streaming : Modern games have long cinematics, which require a lot of animation data.

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Animation data rework for 4.0

Mircosoft Game Dev

Games will often have several requirements that must be satisfied regarding the imported animations, such as: Ability to attach and remove different meshes to be deformed by the same skeleton. This means that animation data can take a large amount of memory and disk, specially animation that comes from mocap or animation used for cinematics.