article thumbnail

7 Odd Roadblocks Rookies Face In The Stages Of Game Development

Big Games

Developers may produce a hype video showcasing cinematics and gameplay. Playtesters are vital in finding bugs, glitches, and potential issues. Testing is the checkpoint where the game transitions from an idea to a polished, playable experience. Pre-launch Before the big reveal, pre-launch involves creating excitement.

article thumbnail

A day in the life of a narrative designer

Game Global

We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between. Playtesting, bug fixing, incorporating or giving feedback, and keeping an ever-watchful eye out for ludo-narrative dissonance. This is a clip of the Heider-Simmel animation.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

New Ray-Tracing, AI, Cloud, and Virtual World Tools Simplify Game Development at GDC 2022

Nvidia

This extended infrastructure provides a developer platform for studios and publishers to perform their game development virtually, starting with playtesting. With GeForce NOW Cloud Playtest, players and observers can be anywhere in the world. All this is possible with Cloud Playtest on the GeForce NOW Developer Platform.

article thumbnail

Friday Questions #3

Grumpy Gamer

Holding true to the spirit of Maniac Mansion (dollhouse view, no close-ups or cinematic presentation (think about the difference between Maniac Mansion and DotT)) saved us a lot. I assume you mean "playtesting" since we don't do beta testing. That's a normal part of the design process.

Puzzle 52
article thumbnail

Call of Duty: Online is dead. Long live Call of Duty: Online!

Deconstructor of Fun

As a consequence, most Chinese players had only played CoD offline campaigns, since there were no official servers running in China, and their experience of the franchise was less around the twitch-y FPS brand CoD was known for, and more about cinematic single player missions.

Content 52