Remove Clipping Remove Code Remove Mesh Remove Terrain
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Multiplayer: Move packet relay and peer signaling code to SceneMultiplayer ( GH-67094 ). Physics: Optimized support function for large meshes ( GH-64382 ). beta 3 (209 commits – excluding merge commits ― from 78 contributors).

Beta 52
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Optimize Vegetation Generation

Mnenad

Since the last post I’ve been working on the terrain’s vegetation. Mainly I focused on generating grass that bends in the wind and some fern like plants, but what comes next is usable for all kind of meshes. Static batching : combines static (not moving) GameObjects into big Meshes, and renders them in a faster way.  

Mesh 52
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Dev snapshot: Godot 4.0 beta 4

Mircosoft Game Dev

2D: Make TileMap terrain painting not change neighbors centers bits ( GH-67390 ). Multiplayer: Move packet relay and peer signaling code to SceneMultiplayer ( GH-67094 ). Physics: Optimized support function for large meshes ( GH-64382 ). beta 3 (209 commits – excluding merge commits ― from 78 contributors).

Beta 40