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A day in the life of a narrative designer

Game Global

We must understand (and preferably help create and document) the game as a whole: from core mechanics to level design to cinematics, and everything in between. This is a clip of the Heider-Simmel animation. Brainstorming, writing, editing, and workshopping text! Creative writing. Championing the vision.

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Zugzwang as a pole dance upward unto heaven

Radiator Blog

As in Skyrim, my animations are charmingly janky, with penises occasionally clipping through eyes and noses, or even through the back of the skull entirely. L loss or often worse, since cops can exploit the same chain reaction mechanic as the player. So for example, instead of redeeming two men for a +3.0

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