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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

In 2018 we had 5 students working on various features for Godot Engine, and you can read about their work in last year's progress report. Improvements to the Visual Scripting System by Swarnim Arun. The feature adds two classes to Godot, both inheriting AudioStream. Interactive Music by Daniel Matarov. Introduction.

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Edgar Wright: Mastery of Visual comedy

Filmustage

So Wright uses optical features to make the image in some cases dynamic and interesting, and in other cases to make a joke. And it is the contrast between the ordinary and the epic, clip-based editing that creates comedy and absurdity. The music in his films, when it appears, acts as a point on which the montage is based.

Film 52
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Essential editing transitions - explained

Filmustage

Leave the boring pre-production routine to the Filmustage - automatic script breakdown - and focus on your creativity! Also after a long time of hard work we are happy to announce the beta-testing of the new scheduling feature in the Filmustage software. That's right, editing changes the movie drastically. So it is with the cut.

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Violence, neon and retro-wave: what demon is inside of Nicholas Winding Refn pt. 2

Filmustage

Well, the storytelling is kind of sketchy and I was thinking I'm watching a clip in the form of a movie. The Driver is a classic antihero with all the characteristic features such as personal rules, unknown background and mastery of killing people. From this point Driver goes crazy and starts his revenge.

Film 52
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GSoC 2019 progress report #3

Mircosoft Game Dev

We had 8 students working for on great new features all around the engine, and they reported on their progress regularly on this blog, with a first ( part 1 and part 2 ) and second progress report. Improvements to the Visual Scripting System by Swarnim Arun. Improvements to the Visual Scripting System – Swarnim Arun. Work done.

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The gentleman with a rocker's heart: Guy Ritchie

Filmustage

However, a look at Madonna's ad for BMW M5 shot by Guy Ritchie reveals many of his signature directorial cues - head-banging clip editing, daring shots and angles, slowing down and speeding up the image as well as his trademark visual humor. The numerous techniques used by Ritchie can be grouped into one category called "clip editing".

Film 52
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Godot Tactics RPG – 05. Pathfinding

The Liquid Fire

As we need to find all possible tiles a unit can move to, A* quickly bogs down because it is designed to find a single path from point A to B as quickly as it can, but finding a path from A to B-Z is a lot of individual paths. We’ll add this to the same script as the Dirs enum. script in both of them.

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