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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

Physics-based 2D platformer Bionic Bay is a collaboration between the Finnish one-man-studio Mureena and Taiwanese indie game company Psychoflow Studio. Back in 2019, I was wasting time on Reddit and came across a short clip from a demo in r/indiegaming”, says Myllys.

Pixel 141
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Indie game capsule reviews: Immortality, Wayward Strand, Cult of the Lamb, Betrayal at Club Low, Atuel

Radiator Blog

And among the video clips there's an awfully convenient ratio of raw behind the scenes rehearsal footage vs. expensive finished setpiece production footage -- which gets a sort of wink wink lampshading treatment, but still dispels a bit of the otherwise strong "this is how movies get made" magic for me.

Indy 52
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Deliver Us Mars Crashing: Why & How to Fix

Game Errors

Deliver Us Mars is one of the best indie games on the market today, with great voice acting and a fantastic storyline. Turn Off the Record game clips, screenshots, and broadcast using the Game bar option. If you are currently experiencing this issue, keep reading to find out why this happens and how to fix it in no time.

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The Kristala Dev Blog - Issue #21

Astral Clock Tower Studios

Welcome back to the newest issue of the Kristala Dev Blog, a monthly compilation chronicling all the magic and mystery the Astral Clocktower Studios dev team puts into indie ARPG Kristala every development sprint. Hello, dearest of friends and finest of high-fantasy enthusiasts!

Dev 52
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The Kristala Dev Blog - Issue #35

Astral Clock Tower Studios

The dev blog is where we share all the behind-the-scenes dev action for Kristala, a 3D Dark Fantasy ARPG developed by the incredibly talented team at women-owned indie game studio, Astral Clocktower Studios. Here's a look at that animation, as well as a few clips of some Kota soldier animations too. and they're not wrong.

Dev 52
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Unity Bolt Tutorial: How to Add Triggers & Switches

SOVEREIGN MOON

Here for instance, we see the icon for the collider, here is the icon for a game object, here is the transform component icon, because remember, rotate is part of the transform components settings and here we have a music icon showing that bolt is looking for a music clip. Okay, let’s rewind now and get back to where we were.

Code 52
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The Kristala Dev Blog - Issue #17

Astral Clock Tower Studios

Hello, fellow indie gamers and RPG enthusiasts! After fiddling around and running some tests, Will was able to make it so that the character can effectively roll through various environmental objects - like the barrels shown in the clip below - to destroy them. How's it going? We hope well. Wait, wait, wait. link] Sound Design.

Dev 52