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[Event Spotlight] How Mobile Game Developers Can Boost Engagement In The Casual Puzzle Genre With Competitive 1v1 Events

Game Refinery

Following the high-level trend of hybridization across mobile , more and more casual games have started introducing competitive elements into their live event strategies. With that in mind, are mobile game studios missing out on an important opportunity here to boost engagement?

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12 Ways to Take Battle Passes to the Next Level in Mobile Games

Game Refinery

The ever-changing nature of the mobile market means that new monetization mechanics are constantly emerging and evolving. One of the most popular monetization mechanics is the subscription-based battle pass , which was introduced via Valve’s DOTA 2 in 2013 but popularized by the worldwide phenomenon, Fortnite.

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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

So do they compete or co-exist peacefully? Unity is considered the best solution for mobile game development. Unity is the best option for indie developers and mobile game projects. Unity versus Unreal – this seems to be an ever-lasting battle in the game development world.

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Roguelike Elements in Mobile Games in China

Game Refinery

Therefore, to correct this terrible misuse of the term, we will look at what “roguelike” or “roguelite” or even “Rogue” actually mean, as well as diving into some concrete examples of how roguelike elements and mechanics have been used in mobile games in China lately. source: Wikipedia).

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Tower of Fantasy – Is the Game Really a Genshin Impact With a Social Twist?

Game Refinery

Similar to the mechanics of Genshin Impact, the player explores the vast open-world by climbing on the walls, swimming in the rivers, gliding in the skies, wiping out enemies, and solving different kinds of puzzles. Tower of Fantasy: Co-operative challenges in the open-world. Tower of Fantasy: co-op PvE game mode Dimensional Trial.

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Tower Pop seeks to reinvent tower defense

Game Daily

How does the tower defense (TD) genre – generally associated with casual, mobile gaming – fit into the Web3 world? But Omega Royale, which began development three years ago, will be a ten-player fight to the death, in which players individually take on waves of enemies, but must also send baddy boosts against human players.

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The 7 Steps to Successfully Greenlight a Game with an IP

Deconstructor of Fun

Green , who is currently Co-Founder and COO of Knock Knock. Beyond study and instrumentation, there is instinct.” - Annorax* Creating a new F2P mobile game is riskier than it’s ever been. .” - Annorax* Creating a new F2P mobile game is riskier than it’s ever been. So what ended up happening?

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