Remove Code Remove Pixel Remove Sprite Remove Tile
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Atari ST Programming: A Simple Game in STOS

Retro Game Coders

Now we can move sprites in STOS we need to put things together to see how we can actually begin creating playable games. This isn’t intended to be super fun, just ensure we know how to have a bad guy sprite that can cause the game to end when our player character is eaten. Background Tiles and Beating the Sprite Limits.

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Top Emerging Free Game Development Tools and Trends!

Big Games

Buckle up, aspiring developers, because the barrier to entry just shrunk to the size of a pixel! Think AI that helps you build landscapes, real-time 3D sculpting like magic, and coding made accessible even for total newbies. Grab your controller because this blog is your cheat code for building the next gaming masterpiece – for free!

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Neo6502 Review

Retro Game Coders

Mhz, which is closer to the clock speed of the Amiga and Atari ST than the Atari or C64, and a lot faster than most of us are used to when coding retro games. Apparently the chip can even be overclocked to 16 MHz, but on the Neo6502 it is running at 6.25 Olimex UEXT connector Neo6502 Specifications: W65C02 processor clocked at 6.25

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D20 RPG – Pathfinding

The Liquid Fire

In that project, we had some unique challenges thanks to a non-square board where tiles were optional. In addition we had to consider tile heights – and whether or not a unit could jump as high as needed. In contrast, the pathfinding in this lesson will be for a 2D square board with no missing tiles.

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Getting started with HaxeFlixel in 2021

Radiator Blog

The engine should be able to render and simulate 200+ lightweight game objects -- frame-animated sprites with simple collision, no fancy physics or shaders. I also liked how Haxe has decent autocompletion support in VS Code, which reduces (but doesn't quite eliminate) all the documentation hunting. and no WASM.)

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