article thumbnail

2D gaming performance

Cocos

For now, I settled on the ground generation approach (piece of ground->bridge->piece of ground) At first I wanted to attach the code, but I think it would be better to try to explain the meaning of the generation. Then I generate nodes (sprites) from this array and add them to the playing field. Got 3,490 triagle and 4 FPS.

Sprite 52
article thumbnail

Atari ST Programming: A Simple Game in STOS

Retro Game Coders

Now we can move sprites in STOS we need to put things together to see how we can actually begin creating playable games. This isn’t intended to be super fun, just ensure we know how to have a bad guy sprite that can cause the game to end when our player character is eaten. Background Tiles and Beating the Sprite Limits.

Sprite 52
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot Tactics RPG – 01. Intro & Setup

The Liquid Fire

link] [link] [link] [link] [link] Prerequisites Some knowledge of code is definitely going to help here. I’ll be writing most code in Godot’s Gdscript, so familiarity with that or Python will help. The first thing to download will be the sprites and textures from the original tutorial.

article thumbnail

Top Emerging Free Game Development Tools and Trends!

Big Games

Think AI that helps you build landscapes, real-time 3D sculpting like magic, and coding made accessible even for total newbies. Grab your controller because this blog is your cheat code for building the next gaming masterpiece – for free! Forget hefty price tags and complex coding. But that’s not all! Let’s jump in!

article thumbnail

Module 2: Programming & Design Basics (Lesson 3)

Game Designing

Aaron concludes the video by indicating that the next lesson will start with programming, easing into it by writing a few lines of code and discussing how it works. If it can do anything based on code, it needs to be an object. Then you’ve got objects, which are basically everything you interact with.

Tile 52
article thumbnail

Why isn't Godot an ECS-based game engine?

Mircosoft Game Dev

A more complex example can be a rigid body with a sprite attached, in typical ECS, this is found as an entity containing: Transform. Sprite (Node -> Node2D -> Sprite). In Godot adding more of these (multiple sprites and colliders) is kind of free, the transform offset happens automatically. Game logic.

article thumbnail

D20 RPG – Board

The Liquid Fire

A lot of people asked about making 2D maps and how to use different types of tiles like water vs dirt. For this lesson I created a couple of simple images to use for tile maps. This asset will be sort of abstract data, and can be “skinned” with specific tiles at a later point. They are available in this package here.

Tile 52