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Create, Share, and Scale Enterprise AI Workflows with NVIDIA AI Workbench, Now in Beta

Nvidia

It also walks through a coding copilot reference example, which enables you to use AI Workbench to create, test, and customize a pretrained generative AI model on your platform of choice. Benefits include: Free and quick install on the system of choice with an intuitive UX or CLI for project creation and management.

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GSoC 2019 progress report #1 (part 1)

Mircosoft Game Dev

As announced previously , Godot is participating for the second time in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend. We are now at the middle of the coding period, so students have around 6 weeks left in the GSoC programme.

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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

Since we previously did not version our Android plugin systems, this new one is now labelled v1 , and is the starting point for the modern Godot Android ecosystem. The Android plugin documentation has been updated with instructions on how to write plugins for this new system. Better handling of Variant s pointing to released Object s.

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GSoC 2022 - Progress report #1

Mircosoft Game Dev

Like in previous years, Godot is participating again in the Google Summer of Code program for its 2022 edition. We asked them to write a progress report to present what they're working on and the current status. Multi window code editors by trollodel. Refactor and UX updates of ColorPicker. UX updates. What's next.

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GSoC 2019 progress report #3

Mircosoft Game Dev

For the second time, Godot took part in the Google Summer of Code (GSoC) programme, which lets students from all over the world work for three months on specific projects thanks to a Google stipend. Port connection swapping was also added as a minor UX improvement. Right-click menu. Graph unification. Port swapping.

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Notable changes are in-editor class reference translations (so far Chinese (Simplified), Spanish, and some French), some new rendering features (high quality glow mode, 3D point light attenuation option), and a number of C# marshalling fixes. Rendering: Add new 3D point light attenuation as an option ( GH-52918 ).

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Rendering: Add new 3D point light attenuation as an option ( GH-52918 ). Core: Fix read/write issues with NaN and INF in VariantParser ( GH-47500 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ).

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