Remove Collision Remove Data Remove Mesh Remove Shaders
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ). Physics: Fix collision detection for degenerate capsules ( GH-69657 ). Rendering: Fix AABB errors on meshes with bones on multiple surfaces ( GH-65035 ). GUI: Use system fonts as fallback ( GH-68995 ). GH-68870 ).

Beta 95
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Mesh: Implement octahedral map normal/tangent attribute compression ( GH-46800 ). Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Mesh: Options to clean/simplify convex hull generated from mesh ( GH-50328 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Shaders: Add support for structs and fragment-to-light varyings ( GH-48075 ). Android: Add basic user data backup option ( GH-49070 ).

Beta 52
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Release candidate: Godot 3.2.3 RC 6

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Shaders: Fix specular render_mode for Visual Shaders ( GH-41536 ).

Bug 52
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Dev snapshot: Godot 4.0 beta 8

Mircosoft Game Dev

Import: Fix swapped color channels in ETC1/ETC2 textures, etcpak expects BGRA data ( GH-69448 ). Physics: Fix collision detection for degenerate capsules ( GH-69657 ). Rendering: Fix AABB errors on meshes with bones on multiple surfaces ( GH-65035 ). GUI: Use system fonts as fallback ( GH-68995 ). GH-68870 ).

Beta 40
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Maintenance release: Godot 3.2.3

Mircosoft Game Dev

GLES2: Fixed mesh data access errors in GLES2 ( GH-40235 ). Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Shaders: Fix specular render_mode for Visual Shaders ( GH-41536 ).

Bug 52