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Release candidate: Godot 3.2.3 RC 1

Mircosoft Game Dev

Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). Physics: Allow Area2D and 3D mouse events without collision layer ( GH-40193 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ).

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Release candidate: Godot 3.2.3 RC 2

Mircosoft Game Dev

Edit 2020-07-30: We found that 3.2.3 Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). As such these commits are not part of this 3.2.3

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Release candidate: Godot 3.2.3 RC 3

Mircosoft Game Dev

Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). And many more bug fixes and usability enhancements all around the engine!

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Release candidate: Godot 3.2.3 RC 5

Mircosoft Game Dev

Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). PathFollow3D: Fix repeated updates of PathFollow3D Transform ( GH-40197 ). no longer works in 3.2.3

Bug 52
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Release candidate: Godot 3.2.3 RC 4

Mircosoft Game Dev

Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). PathFollow3D: Fix repeated updates of PathFollow3D Transform ( GH-40197 ). no longer works in 3.2.3

Bug 52
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Release candidate: Godot 3.2.3 RC 6

Mircosoft Game Dev

Physics: Trigger broadphase update when changing collision layer/mask ( GH-39895 ). Physics: Fix laxist collision detection on one way shapes ( GH-39880 ). TileSet: Fix potential crash when editing polygons ( GH-40560 ). or earlier (see GH-42051 ). Sprite3D: Use mesh instead of immediate for drawing Sprite3D ( GH-39867 ).

Bug 52
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Godot Engine reaches 2.0 stable

Mircosoft Game Dev

This version worked well but we felt it was still far from the usability and features of a modern game engine. The more urgent issue was to improve the 2D engine so we worked hard again and released Godot 1.1, Previously, only the root node of a scene was editable. Multiple scene editing. Live scene editing.

Engine 52