Maintenance release: Godot 3.4.1
Mircosoft Game Dev
DECEMBER 17, 2021
Import: Fix texture atlas generation when source sprite is larger than generated atlas ( GH-55094 ). macOS: Fix driver crash when enabling per-pixel transparency on M1 macs ( GH-55464 ). Particles: Fix for double use of seed in random shader variables ( GH-55607 ). Input: Add Input.is_physical_key_pressed() method ( GH-55251 ).
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