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How to Design the Core Engine of Your Board Game

Brand Game Development

My board game design philosophy stems from the Five Levels model, which I created and explain in depth in Five Levels of Communication through Game Development. The basic idea is that board games are a means of communication that facilitate gameplay. The core engine involves this concept plus mechanics related to virus eradication.

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Adventures in Map Zooming, Part 1: Realtime Image Scaling

Grid Sage Games

open for full size) Okay so each tile actually occupies four times the usual amount of space, but what we mean here is that the cell dimensions are doubled. These speeds are in my dev build, which has a lower FPS than released versions, so I’m just looking at it for relative comparison.

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A Crash Course in Board Game Marketing & Promotion

Brand Game Development

Targeting Attention, Interest, Desire, And Action Product Your Niche Price Process & Logistics Core Concepts of Promotion Outreach Reviews Distribution Kickstarter Advertising. This concept is called product-market fit. I’ve mentioned the AIDA model before in How to Get Big on Twitter as a Board Game Dev.

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How to Design the Mechanics of Your Board Game

Brand Game Development

Join my community of over 2,000 game developers, artists, and passionate creators. This suite is based on the Five Levels of Communication through Game Development , my own personal board game development philosophy. The post How to Design the Mechanics of Your Board Game appeared first on Brandon the Game Dev.

Mechanics 130
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How to Create the Perfect Board Game Kickstarter Campaign Page

Brand Game Development

While trends are always changing, there are a few basic concepts that do not. The campaign page must communicate all critical information clearly. But they also emphasized custom meeples and tiles, both of which are popular components. The page is about them, their desires, and how you can meet them.

Games 130
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Clash Mini - Contender or a Pretender?

Deconstructor of Fun

As a consequence, autochess has remained as a niche concept that hinted at a strong potential but that nobody has been able to find a way to turn into a profitable product ready for mass adoption (at least in the West). The concept of a seasonal content reset it’s a risky but high reward opportunity. What’s different with Clash Mini ?

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