Remove Communications Remove Game Engine Remove Prototyping Remove UX
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How Flying Sheep raised funds to make its ‘frictionless’ Web3 game Star Life

Game Daily

Flying Sheep was founded by German friends in 2014, with a specific goal of making html5 browser games. Initially, the company struggled to compete in a hyper-competitive global market, and in a development sector that lacks sophisticated off the shelf game engines. There were two problems with web3 gaming until now.

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Here comes Godot 3.2, with quality as priority

Mircosoft Game Dev

If you use and enjoy Godot, plan to use it, or want support the cause of having a mature, high quality free and open source game engine, then please consider becoming our patron. If you represent a company and want to let our vast community know that you support our cause, then please consider becoming our sponsor.

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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

They get to a prototype level. In no other company other than games do you need both. You need the UX to work. It's only the game industry that requires this very complex thing, which is why I think most of the game companies fail because they can't create that match. But even then, it's really interesting.

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