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Kotaku editor-in-chief exits due to parent company's new guide directive

GamesIndustry.biz

Sign up for the GI Daily here to get the biggest news straight to your inbox Kotaku editor-in-chief Jen Glennon has exited her role reportedly due to a new editorial direction from G/O media, according to Aftermath. Read more

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NetEase reportedly disbands team behind Blizzard games in China

GamesIndustry.biz

China-based publisher NetEase is reportedly disbanding the team responsible for handling Blizzard titles in its home market, following the collapse of the two companies' long-running partnership. Chinese operations for Blizzard games were handled by a unit at NetEase subsidiary Shanghai EaseNet Network Technology. Read more.

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Thunderful's Q1 revenue mostly flat year-on-year

GamesIndustry.biz

Looking ahead, Maiqvist said the company will be "increasing the pace" with its new releases, which include Planet of Lana, SteamWorld Build and Viewfinder. Games released during the quarter included Vendir: Plague of Lies and Jurassic World: Aftermath Collection. However, its revenue was down 3% year-on-year to SEK 448 million ($43.2

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The end of unity

Moonmana

Unity has long been a company operating at a loss, allocating more resources to marketing and promoting its engine than to the engine itself. The new features didn’t rescue the situation with the company stagnation. The financial situation has significantly worsened not only in Unity but also in many global companies.

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Indie Gaming’s Last Stand: How Willem Delventhal Is Battling Corporate Dominance!

Game Dev Unchained

In the aftermath of the global pandemic, the game development industry has encountered unique challenges and opportunities. Companies like Together Labs have experimented with creating “friendship-first metaverses,” virtual spaces designed to promote inclusivity and trust.

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Best Practices for Remote Teamwork

Deconstructor of Fun

He admits it's subjective, but feels that the hybrid model that many companies adopted these days splits your time in a way that can lead to fragmented communication and difficulties in coordinating team activities. He feels MY.GAMES is proof of a model remote setup, with everyone working together smoothly without any misalignment issues.