Remove company oculus
article thumbnail

Latoya Peterson: "Studios are at the mercy of this house of cards that is the funding system that we've built"

GamesIndustry.biz

Peterson was talking alongside Cornerstone Interactive Studios' Lisette Titre-Montgomery, ProbablyMonsters' JC Lau, Oculus Publishing's Shana T Bryant, and Outerloop Games' Chandana Ekanayake, in a collective presentation called "The Way We Work: Embracing Human Sustainability in Game Development." million in funding. Read more

Studios 142
article thumbnail

Scenario raises $6m ahead of AI-powered art engine early access

GamesIndustry.biz

San Francisco-based tech company Scenario has raised $6 million ahead of the early access launch of its Gen AI Engine. Scenario's Gen AI Engine aims to provide game developers with "style-consistent game art" via artificial intelligence trained by the artists themselves.

AI 71
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Godot Engine receiving support funded by Facebook Reality Labs

Mircosoft Game Dev

many VR devices are supported through the official OpenVR , Oculus VR and Oculus Mobile VR implementations. in 2019, and now has multiple conformant implementations by major XR players (Oculus, Microsoft, Valve, and more!). Godot has had initial VR support since version 3.0 As of Godot 3.2, VR work package for 2021.

Engine 52
article thumbnail

Update on Godot AR and VR

Mircosoft Game Dev

We also talked to Oculus about the support we've added to Godot for the Rift headset and were met with great enthusiasm. There are now 3 companies we are aware of that are building products for ARKit using Godot. The Oculus Rift driver has been available for some time and works great. But let's start with talking about AR first.

Render 52
article thumbnail

The Game Economy Trilemma in Web3

Deconstructor of Fun

Companies like Blizzard and Valve have been trying to make it happen for years and to some extent have already succeeded with products like the Wow Tokens or the Steam Workshop. As leaders, we tend to believe that we are responsible for everything that happens around us: company outcomes, actions, and behavior of others.

Games 52
article thumbnail

GDC highlights metaverse opportunities, and concerns

Game Daily

In this session, company co-founders Dustin Kochensparger and Blake Gross will share some of the lessons they’ve learned creating the game, with an emphasis on technical challenges, and onboarding players. Presenter Dana Ware is creative director at VR company The Void.

article thumbnail

AWS for Games at Gamescom 2023

AWS Games

The company needed a solution to more easily share and manage knowledge, such as database and authentication, and features, such as leaderboards and player-to-player challenge matchmaking. Learn how Behaviour Interactive continues to deliver high-quality player experiences across nine regions globally use Amazon GameLift.

Games 52