Remove Concepts Remove Content Remove Point and Click Remove Prototyping
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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

Rami Ismail Click away in seconds Working in games is a communication minefield: multidisciplinary communications, both internal and external, with the purpose of alignment or selling ideas. Or if you’re writing a store page or a video script, people click away in seconds.

Writing 104
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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

If you are planning to make the code cleaner at some point, it has to be because it gets difficult to work with it. At this point, many readers might have noticed that Godot was created to develop games this way. Wait, shouldn't a prototype come first? After a good idea, the most natural action is to prototype it.

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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As we were prototyping there was still a feeling the game needed more action. Thus I make an effort to use purchased art assets only as a starting point to then be modified into something more unique and fitting of the aesthetic.” “We built a prototype in our spare time and saw the potential. But that’s not all.

Studios 104
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16 Mistakes I Made on My First Game & How You Can Avoid Them

Brand Game Development

Click here. The analogy is morbid, but the concept is simple. 2: I did not order a prototype prior to manufacturing from the same company that printed. This is actually separate from the previous point. Bear in mind that by this point, I’d already failed at Kickstarter once. Board game and card game content.

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Old World Designer Notes #3: One Unit per Tile

Designer Notes

I was content to move Civ 4 back to a top-down chess-board grid and away from the visually misleading isometric squares of Civs 2-3 , where horizontal and vertical distances were separated by a factor of two.). Few people called for the return of stacks-of-doom, but critics pointed out that carpets-of-doom were just as bad.

Tile 40
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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Some content, I just record and publish. And the point is that you… because you get so used to selling the idea, ultimately you'd know nothing about that idea until you market tested it, until you've, like, started building it, until you start getting some data. They get to a prototype level. Gigi Levy Weiss It's a hybrid.

Games 52