Full UI Upscaling, Part 1: History and Theory
Grid Sage Games
JANUARY 1, 2024
We didn’t yet know what reasonable limits to put on such a feature, as in what’s the absolute furthest it could go without compromising other parts of the game design. Back then I couldn’t nail down what would be the most extreme (but still acceptable) options. It had to wait. So it’s time to do that.
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