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Full UI Upscaling, Part 1: History and Theory

Grid Sage Games

We didn’t yet know what reasonable limits to put on such a feature, as in what’s the absolute furthest it could go without compromising other parts of the game design. Back then I couldn’t nail down what would be the most extreme (but still acceptable) options. It had to wait. So it’s time to do that.

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A Crash Course in Board Games

Brand Game Development

In it, I’ll be guiding you through every step of the process of creating board games: core concepts, ideas, design, development, manufacturing, crowdfunding through sites like Kickstarter, selling, and marketing. ” This is a very persistent colloquialism within the board game community. You get the idea.

Games 130
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How to Design the Core Engine of Your Board Game

Brand Game Development

This article is the first of a 19-part suite on board game design and development. Need help on your board game? Join my community of over 2,000 game developers, artists, and passionate creators. It is a mix of the objective of your game and the feelings you want it to evoke. Final Thoughts.

Engine 130
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Five Problems With Chess

Tom Francis

OK, so as far as I can tell, the pawn has always been fiddly all the way back to chaturanga, the game chess comes from. Unlike every other piece, it can move to some tiles only if they’re empty, and to others only if they’re occupied, and only if by an enemy. Stalemate is a wildly stupid concept.

Concepts 100
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How to Design the Mechanics of Your Board Game

Brand Game Development

Board game development is a very individual process. Every single developer has different methods for creating their games. This article is the third of a 19-part suite on board game design and development. Need help on your board game? Game mechanics are how we bring the core engine of a game to life.

Mechanics 130
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The Top 10 Old Board Games (Before Catan)

Brand Game Development

Made in 1964, Acquire is an economic board game with mechanics that we recognize in modern games such as hand management and tile placement. But Acquire did it better than any other game out there. Reiner Knizia is an absurdly prolific board game designer who is still making board games today.

Games 130
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Creating Hard Choices in Board Games (Tasty Humans Pt. 4)

Brand Game Development

One of the hallmarks of good board game design is being able to create hard choices. Sounds easy enough to do, but it’s actually really tough from the designer’s perspective! Let’s talk about how you can create hard choices in your board game. The design process really started with the puzzle.

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