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Indie Gaming’s Last Stand: How Willem Delventhal Is Battling Corporate Dominance!

Game Dev Unchained

” The pandemic has also led to the concept of the “third place” becoming increasingly relevant. Despite the booming success of the gaming industry, game developers are still fighting for recognition and the opportunity to shape the future of their own creations. . “I equate it to almost stand-up comedy.

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2020 Predictions #7: Why Auto-Chess Games can't Monetize - and How to Fix That

Deconstructor of Fun

This prediction is written by Giovanni Ducati, who is a Director of Product Management at Scopely and who previously led strategy and finance for Hearthstone and as well as Esports at Activision Blizzard. Here’s how you play Auto Chess: The objective of the game is to defeat 7 opponents through a series of 1v1 fights.

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The Hybridcasual Gamble

Deconstructor of Fun

Eric Seufert explains the concept of content fortresses here. In terms of the share between ad revenue and IAPs, he states that Homa’s less-well performing hybridcasual titles generate 15% of their revenue from IAPs, while its top performers like Fight For America can bring in as much as 40%. But is this really a scalable future?

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Axie Infinity: Infinite Opportunity or Infinite Peril?

Deconstructor of Fun

It creates an esports-fertile product, since the core battle experience allows two players to have a fair battle that is highly dependent on skill versus stats. Further, there are also two Boss Fights at Levels 21 and 36, which give the player 200 and 300 one-time SLP rewards.