Remove Concepts Remove Game Design Remove Game Designer Remove UX
article thumbnail

Game art vs game design: What is the difference?

Logic Simplified

Since most of us are unaware of the process of creating a game, we usually confuse game design and game art as being the same. In this blog, we will discuss the difference between game art vs game design and how each plays a unique role in game development. Who is a Game Designer?

article thumbnail

5 Dominant UX Design Principles Which Are Here To Stay

Logic Simplified

The Origin of UX Design The origin of User Experience (UX) design can be traced back to the 1940s, when Human Factors Engineering, or Ergonomics, emerged. The idea was to apply user psychological and physiological principles in the engineering and design of products, processes, and systems.

UX 45
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

Trending Sources

article thumbnail

Why Gamification Makes Everything Else More Fun

Brand Game Development

The concept is simple: through gamification, you take the elements we associate with games – point scoring, competition, rules – and apply them to something else. Businesses have fallen in love with this concept because they’ve found that gamification works wonders for motivating people. What’s the point?

UX 130
article thumbnail

Kyzrati’s Game Design Philosophy

Grid Sage Games

Sometimes you might be able to edge an unlikely one into the game, maybe there’s some creative way to do it, or preserve the concept in some other way, but never at the expense of compromising on vision (or really many other parts of the philosophy we’ll be covering here!). I want my games to be challenging but fair.

article thumbnail

Ask a Game Dev - Untitled Article

Ask a Game Dev

When I say depth, I mean “pick a specialty” - systems design, combat design, level design, UX design, technical design, etc. Depth to me is understanding the core concepts and nuance of a specific form of design, not experience with engines or tools or whatever.

UX 52
article thumbnail

Upcoming CIMFest Keynote: Flavored by Authenticity

Game Design Aspect

Roundtable: Creating Non-Toxic Gamer Communities (1 PM Eastern) What game design principles can be used to promote friendlier and harassment-free communities? Join us for a discussion on what strategies game designers can use to create safe virtual spaces that are enjoyable for all players.

article thumbnail

Upcoming Panel at SXSW Online 2021

Game Design Aspect

This panel discusses how designers and storytellers can build in empathic elements that can be found and engaged with even when the larger narrative gets delivered out of order. Meet the panelists: Sande Chen is a writer and game designer with over 15 years of experience in the game industry. Matthew Farber, Ed.D.