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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

A pattern most of us learn in school holds us back from writing clearly. Not games writing mind you, but copy writing – for pitches, store pages, press releases, & everything else. If you’re writing to a publisher or the press, they need to know whether this is useful to them immediately.

Writing 104
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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

His passion for gaming is broad, but he has a special love for sandbox games , point-and-click graphic adventures, and RPGs. He also enjoys writing science fiction in what little spare time he has. Imagine, car companies can do preliminary tests to measure how a new vehicle concept will perform even before building a prototype!

Code 98
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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

The motivation for this article is that many devs asked me to write it for a long time. If you are writing a game, just write things as fast as you can and as simple as you can. If you are planning to make the code cleaner at some point, it has to be because it gets difficult to work with it. Do not bother with design.

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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As we were prototyping there was still a feeling the game needed more action. Thus I make an effort to use purchased art assets only as a starting point to then be modified into something more unique and fitting of the aesthetic.” “We built a prototype in our spare time and saw the potential. But that’s not all.

Studios 104
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How To Play-Test the Rules of Your Board Game

Brand Game Development

Click this picture for some backstory! This guide comes in four parts: What are some guidelines for writing good rules? What are some guidelines for writing good rules? Rule writing can be business-like, resembling technicial writing in a lot of ways. Brandon: What are some guidelines for writing good rules?

Mechanics 130
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Old World Designer Notes #3: One Unit per Tile

Designer Notes

Few people called for the return of stacks-of-doom, but critics pointed out that carpets-of-doom were just as bad. Although I saw that Civ 5 ’s 1UPT had become the mainstream conception of a tile-based 4X game, Old World actually went through roughly a year of development WITH stacked units.

Tile 40
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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

And the point is that you… because you get so used to selling the idea, ultimately you'd know nothing about that idea until you market tested it, until you've, like, started building it, until you start getting some data. Gigi brought up a good point about the kinds of companies I sort of have three in my head about video games.

Games 52