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When it comes to copy writing (for press and pitches) forget the fluff and start to BLUF

PreMortem.Games

A pattern most of us learn in school holds us back from writing clearly. Not games writing mind you, but copy writing – for pitches, store pages, press releases, & everything else. If you’re writing to a publisher or the press, they need to know whether this is useful to them immediately.

Writing 104
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RP4K Teacher Profiles: Gabriel Dibenedetto

Real Programming

His passion for gaming is broad, but he has a special love for sandbox games , point-and-click graphic adventures, and RPGs. He also enjoys writing science fiction in what little spare time he has. Imagine, car companies can do preliminary tests to measure how a new vehicle concept will perform even before building a prototype!

Code 96
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How Much You Should Spend on Board Game Advertising

Brand Game Development

A lot of people obsess over CPC (cost per click) or impressions (number of ad views). What’s important about all the metrics above is that you want to watch the amount of revenue your ads are bringing in, not necessarily the cost per click. If your cost-per-click is $1.00 ” Metrics for Ad Spending.

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2018 Goals

Grumpy Gamer

Well, all that is going to change in 2018, and now that my blog is fully operational, I hope to write about what I'm playing. It's not stage fright, it's more that I over prepare and end up spending months writing the talk and stressing about it. So my 2018 goal is to give a talk about a non-monkey-island-point-and-click topic.

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How to Tell When Play-Testing Feedback is Useful or Not

Brand Game Development

Click here. The most important rule is write down all the feedback you receive during play-testing. Every opinion – however misinformed you may believe to be – is a data point. As in rigorous scientific experiments, data points are to be gathered accurately and then interpreted later.

Balance 130
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How to make your dream game, publish it and not die in the process

Mircosoft Game Dev

The motivation for this article is that many devs asked me to write it for a long time. If you are writing a game, just write things as fast as you can and as simple as you can. If you are planning to make the code cleaner at some point, it has to be because it gets difficult to work with it. Do not bother with design.

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Enticing mix of genres in Ghibli-inspired The Brew Barons by Lifetap Studios

PreMortem.Games

As we were prototyping there was still a feeling the game needed more action. Thus I make an effort to use purchased art assets only as a starting point to then be modified into something more unique and fitting of the aesthetic.” “We built a prototype in our spare time and saw the potential. But that’s not all.

Studios 104