Remove Console Remove Content Remove Lightmap Remove Platformer
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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It's a long read, so here's a table of contents to easily get to a specific section: New physically based 3D renderer. Console support. No lightmaps or anything of the sort are required, providing a very quick and efficient workflow. For low-end systems or mobile devices, we provide a more classical lightmapping workflow.

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Release candidate: Godot 3.4 RC 3

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Core: Improve the console error logging appearance: ( GH-49577 ). Core: Harmonize output of OS.get_locale() between platforms ( GH-40708 ).

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Release candidate: Godot 3.4 RC 2

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Core: Improve the console error logging appearance: ( GH-49577 ). Core: Harmonize output of OS.get_locale() between platforms ( GH-40708 ).

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Dev snapshot: Godot 3.4 beta 6

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Core: Improve the console error logging appearance: ( GH-49577 ). Core: Harmonize output of OS.get_locale() between platforms ( GH-40708 ).

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Release candidate: Godot 3.4 RC 1

Mircosoft Game Dev

Physics: Fix 2D and 3D moving platform logic ( GH-50166 , GH-51458 ). Windows: Fix platform file access to allow file sharing with external programs ( GH-51430 ). Core: Improve the console error logging appearance: ( GH-49577 ). Core: Harmonize output of OS.get_locale() between platforms ( GH-40708 ).

Mesh 52