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Dean Gichukie’s studio Kunta Content delivers authentic African stories

PreMortem.Games

Welcome to Dean Gichukie ‘s world, where history comes alive through Kunta Content. The Kunta Content team Dean’s creative journey began at age 8 when he started drawing and painting. He navigated the challenges of running a tech company, pitching to investors, collaborating with artists, and building the platform.

Content 154
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Trends that shape the future of the PC & console market according to Newzoo

PreMortem.Games

According to Newzoo’s PC & Console Gaming Report , the PC and console market still outperformed previous forecasts despite a slight decline of revenue (-2,2% year over year) in 2022. With over one billion PC players and 611 million console players, there are still plenty of opportunities for growth and expansion.

Console 104
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6 Best Console Game Testing Practices to Wow Your Players

iXie gaming

Testing console games is crucial in ensuring your game functions as intended before releasing it to the audience. While there’s no one-size-fits-all approach for testing your console game, several best practices can help you test your console game thoroughly. But why is console game testing important? Let’s find out.

Console 52
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The Hunger Games for User Generated Content: Case Fall Guys

Deconstructor of Fun

E pic’s user-generated content (UGC) domination has required thousands of employees and 5 years of development but pays off with 40% of player game time and $350M generated from creator worlds. Can slow-rolling UGC pack the punch Mediatonic needs to defend the knockout genre on the console before mobile competitors eat their lunch?

Content 65
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Newzoo looks at different generations • Mobile most popular among all ages

PreMortem.Games

Dedicated game console Across every generation, mobile is the most used platform for playing games. Meanwhile, console and PC gaming are significantly popular among younger generations. Baby Boomers usually don’t buy a dedicated game console. Only 5% of them play on all 3 platforms. Where do we spend our money on?

Mobile 127
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Newzoo’s latest report: Almost 9 in 10 gamers spend money on in-game items

PreMortem.Games

These emerging players are at the forefront of consuming game-related content alongside their active involvement, emphasizing the growing trend of watching gaming-related media alongside playing. More than one platform Almost half of all gamers actively play on more than one platform.

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New Solution Guidance for building scalable cross-platform game backends on AWS

AWS Games

Games are increasingly cross-platform and online, and game developers need to develop secure and scalable backend features to support these online elements of their games. Developers also want to allow players to play with their friends across platforms, and move gameplay between those platforms to provide a seamless player experience.