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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

TWiG #212 - Apple's New Price Points / Game Genre Taxonomy pt 2 / Nintendo's Mobile Strategy ? Predicting the Future of Supercell’s Brand New Studio A year ago, Supercell announced their intention to open a studio in North America with the mission of developing games for PC and Console. ✉️ Received this email from a friend?

Studios 52
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Playtika goes from social casino to casual - and that’s not good

Deconstructor of Fun

We follow up and expand upon the Playtika and social casino-discussion that took part in the latest “This week in games”-podcast by going through the latest earnings reports from Playtika (you can find the link to the podcast below) On the go? Kress’s Corner #2 How do gaming Venture Capitalist really work? Eager to play a new game? ?

Mobile 52
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Supercell’s Strategic Initiatives that Will Transform the Company

Deconstructor of Fun

In February, Ilkka Paananen, the beloved CEO of Supercell, and arguably one of the faces on the Mount Rushmore of Mobile Games Executives, published his yearly blog post. FRUSTRATION: These blog posts can also annoy game executives and senior leaders. Since 2018, Supercell has failed to ship a game that could survive a soft launch.

Mobile 118
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American Mcgee is trying to get his new game greenlit. I know that his games are profitable and well received. However, it’s taking aver 4 years for a response, and I’m puzzled to why it is so. What exactly causes a company to consider greenleting a game? Does it require more than the creators reputation?

Ask a Game Dev

There are many reasons one would pass on a game pitch, many of which have nothing to do with the pitch itself. Finding a publisher is very much like dating - the game being pitched must meet a bunch of the publisher’s needs in order for them to run with it. Maybe your games from the last year didn’t sell well.

Esports 52