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Why 70% of Developers Prefer Unity for Mobile Game DevelopmentĀ 

iXie gaming

More gamers prefer games that can be played on multiple devices, including consoles, laptops, and mobile devices. Additionally, you can deploy games on all popular devices and platforms, from iOS and Android to web plugins and consoles. Unity is globally recognized for its premium-quality, next-level visual effects.

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Top Emerging Free Game Development Tools and Trends!

Big Games

Visual Scripting And No-Code Solutions Bolt for Unity: This visual scripting editor within the Unity game engine allows you to build game logic without writing code. Utilize powerful rendering tools, built-in networking features, and cloud-based tools to streamline the development process.

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Godot 3.0 is out and ready for the big leagues

Mircosoft Game Dev

It brings a brand new rendering engine with state-of-the-art PBR workflow for 3D, an improved assets pipeline, GDNative to load native code as plugins, C# 7.0 After meeting the initial goal, we hired karroffel to continue her work on GDNative (more about this below) and work on a new rendering backend. Visual Scripting.

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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). Thirdparty library updates: embree 3.13.0,

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). Rendering: Import option to split vertex buffer stream in positions and attributes ( GH-46574 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Rendering: Fixes depth sorting of meshes with transparent textures ( GH-50721 ). Rendering: Add soft shadows to the CPU lightmapper ( GH-50184 ). Rendering: Import option to split vertex buffer stream in positions and attributes ( GH-46574 ).

Beta 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Unreal Engine, on the other hand, provides a choice between C++ programming and Blueprint visual scripting. Rendering Rendering can optimize post-processing game development, so itā€™s worth considerable attention when selecting a gaming engine. Longer rendering time. Superior rendering technique.

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