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Fantasy Strike is Free to Play

Sirlin

The Fantasy Strike fighting game is now free to play. And then really open it up by making it both cross-platform and free-to-play. That’s very unusual, and hardly any major f2p games work this way—but Fantasy Strike does. I’ll explain why this is a landmark for the genre. I’d love for the genre to be even bigger.

Fantasy 52
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Calling on Xbox Game Pass Profitability

Deconstructor of Fun

on Xbox Game Pass Profitability Last week Microsoft Gaming CEO Phil Spencer spoke at The Wall Street Journal ’s Tech Live conference saying that Xbox Game Pass is already profitable and accounts for around 15 percent of Xbox content and services revenue. billion on content for a subscription service that was not growing. raises $8.4M

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2022 Predictions #2 How to win after Fortnite's and Why Going Cross-Platform is Mandatory for Mid-Core Games

Deconstructor of Fun

With Xsolla you can easily launch your own cross-platform player account system Let your players stay connected and engaged no matter which platform they play on. The money you save on platform fees will go directly into further improving and growing your games. If this was the strategy, it didn’t pan out.

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Playtika goes from social casino to casual - and that’s not good

Deconstructor of Fun

to assist content creators using AI-based animation Nexon revenues jump 28% year-over-year Roblox revenue up 2% as quarterly losses hit $300 million Web3-based MMO develope r wins $10m in new capital Bandai Namco H1 sales rise above expectations Unity Q3 revenues are up but losses deepen to $239.6m million despite lowest quarter since 2020 ?

Mobile 52
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Unity vs. Unreal: What to Choose for Your Game? | Moonmana

Moonmana

Thanks to groundbreaking technology advancements, developers can now take advantage of cutting-edge software and game engines which enable them to create fantasy worlds in video games. Now cross-platform game development with Unity is possible. Do you want your game to be available across multiple platforms? No problem!

Engine 52
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Predicting the Future of Supercell’s Brand New Studio

Deconstructor of Fun

IMHO, this makes it a different situation from the Second Dinner core team (of Marvel Snap fame), who were already used to working together at delivering top-level content and was easier for them to become operative. So it makes total sense to explore going cross-platform and developing PC/console-exclusive games.

Studios 52
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7 x Game Industry Truths with Chris Hewish, President of Xsolla

Deconstructor of Fun

However, the fate of subscription models, particularly for triple-A content, remains uncertain, as it might not suffice to recoup the colossal investments required for such games. Insights are shared on deal structures, revenue-sharing trends, and aligning game design with the core fantasy of the IP.

AI 52