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Dev snapshot: Godot 3.4 beta 2

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ).

Beta 52
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Godot 3.4 is released with major features and UX polish

Mircosoft Game Dev

Rendering: Portal occlusion culling. Portal occlusion culling. Up till now a significant missing feature in the renderer has been the ability to cull (prevent rendering) objects that are within the camera view, but occluded by another object (for instance a wall). Core: Promote object validity checks to release builds.

UX 52
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Dev snapshot: Godot 3.4 beta 3

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ).

Beta 52
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Dev snapshot: Godot 3.4 beta 4

Mircosoft Game Dev

Rendering: Rooms and portals-based occlusion culling ( GH-46130 ). Editor: Improve the editor feature profiles UX ( GH-49643 ). Editor: Improve the UI/UX of the Export Template Manager dialog ( GH-50531 ). LineEdit: Double click selects words, triple click selects all the content ( GH-46527 ).

Beta 52
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Release candidate: Godot 3.2.2 RC 3

Mircosoft Game Dev

Core: Fixed false positives in the culling system ( GH-37863 ). Files: Improve UX of drive letters ( GH-36639 ). RichTextLabel: Add option to fit height to contents ( GH-33235 ). C#: Fix exported values not updated in the remote inspector ( GH-38940. Core: Ensure COWData does not always reallocate on resize ( GH-37373 ).

Beta 52
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Maintenance release: Godot 3.2.2

Mircosoft Game Dev

release, with a lot of new content and many updates to existing tutorials to match the 3.2 Core: Fixed false positives in the culling system ( GH-37863 ). Files: Improve UX of drive letters ( GH-36639 ). RichTextLabel: Add option to fit height to contents ( GH-33235 ). build per se , the online documentation for Godot 3.2

Debug 52
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Godot 3.3 has arrived, with a focus on optimization and reliability

Mircosoft Game Dev

Various light culling fixes. This is particularly useful for files which you intend to process yourself from scripts based on their raw contents (e.g. Users of Visual Script and Visual Shaders, as well as developers relying on graphs in their game projects and editor plugins, will find this little UX improvement in Godot 3.3.