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AWS for Games to spotlight generative AI at GDC 2024

AWS Games

Attendees can also check out Ada, a prototype in-game NPC powered by the MetaHuman Animator in Unreal Engine and Amazon Bedrock. Another demonstration will allow lounge visitors to play video games streamed from Amazon Luna while learning about the studios and services involved in the development process.

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From Concept to Launch: The Step-by-Step Game Development Process

Big Games

Dive in to explore the madness that goes into creating games that play beautifully. It’s the IDEA that makes games successful: The whole presence of the game revolves around that idea that makes the foundation of a mobile game development process.

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Where to find and how to pick the right trend for your hypercasual game

PreMortem.Games

AZUR have provided extended commentary on the matter: “We rely on internal analytics, test hypotheses across thousands of prototypes, and monitor various ongoing projects. If we notice that ad creatives showing hordes of red stickmen work very well for one game, we test the same idea in other projects.

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Top Unreal Game Development Companies in 2024

Logic Simplified

From strategy development, content creation, coding to testing, the development process reflects on the successful delivery of the game. Data Protection An important factor to consider when looking for a game development company is data protection. This decides whether the game is worth pursuing or not.

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Playing both sides: How senior marketing leaders can ensure they build winning gaming teams

Game Daily

As it does not solely rely on user-level data, it’s significantly more resilient to ecosystem changes and data gaps than attribution. As exhibited by this research with Analytics Edge, gaming advertisers relying solely on attribution for decision-making are increasingly leaving money on the table.

Build 98
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Creative diversification and differentiation

Game Daily

In particular, the playbook Creative Prototyping and the Creative Success Framework are curated to help strategically test what works for your audience, and to gather a clear understanding of what “good” creative means. Big Catch for Gaming–Focus on driving awareness, differentiation, and association to reach new audiences.

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Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”

PreMortem.Games

We couldn’t break the PC version as they share a common data source, which is important for our build process. First person slasher genre Triternion was officially founded in 2017, but the roots go back as far as 2014 when two developers built the initial prototypes and explorations in the first person slasher genre.

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