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Five Unique Real-Time Rendering Tips from NVIDIA Experts

Nvidia

We recently kicked off our NVIDIA Developer Program exclusive series of Connect with Experts Ask Me Anything (AMA) sessions featuring NVIDIA experts and Ray Tracing Gems editors Eric Haines, Adam Marrs, Peter Shirley, and Ingo Wald. Note that you can access this content on demand.) Do ray tracing and deep learning overlap?

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Elevate Game Content Creation and Collaboration with NVIDIA Omniverse

Nvidia

USD is the foundation for Omniverse — the open-source 3D scene description is easily extensible, originally developed to simplify content creation and facilitate frictionless interchange of assets between disparate software tools. Omniverse Connect opens the portals that allow content creation tools to connect to the Omniverse platform.

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Updates to NVIDIA’s Unreal Engine 4 Branch, DLSS, and RTXGI Available Now

Nvidia

Branch offers all of the benefits of mainline UE4.26, while providing some additional features: Faster ray tracing NVRTX includes a number of improvements to ray tracing performance. World position offset simulation for ray traced instanced static meshes (beta) Allows ambient motion of foliage like trees and grass.

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Advanced API Performance: CPUs

Nvidia

Free threaded resource creation may also be a natural fit for async copy queue uploads, which would enable completely free threaded data uploads to vidmem for newly allocated resources. For more information, see Best Practices: Using NVIDIA RTX Ray Tracing. Rebuilds should be relatively fixed overhead.

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How Generative AI is Changing the Gaming Landscape

iXie gaming

As the name suggests, generative artificial intelligence is a type of AI technology that can generate different types of content. This content may include synthetic data, audio, video, text, and imagery. Generative AI models can produce high-quality content depending on the data they were trained on.

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Leveling Up Graphics and Performance with RTX, DLSS and Reflex at NVIDIA GTC

Nvidia

Developers can apply now for access to RTX Direct Illumination (RTXDI), the latest advancement in real-time ray tracing. REAL TIME RAY TRACING MADE EASIER RTX Direct Illumination (RTXDI) Imagine adding millions of dynamic lights to your game environments without worrying about performance or resource constraints.

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NVIDIA DLSS Plugin and Reflex Now Available for Unreal Engine

Nvidia

DLSS pairs perfectly with computationally intensive rendering algorithms such as real-time ray tracing. Pushing PC Gaming to New Levels With our work with ray tracing, DLSS and Reflex, NVIDIA is revolutionizing what is possible from a GPU. Ray tracing and DLSS is supported in the most popular game – Minecraft.