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The Secret Behind Building a Great Mobile Game

Big Games

But in today’s competitive world, the players are unaware of about 80% of the games, while 20% of the games are unprofitable and are removed from the online medium. What Makes a Great Mobile Game? We have first understood the success strategy of a mobile game. Building a Riveting Mobile Game.

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Upcoming Panel at SXSW Online 2021

Game Design Aspect

Excited to announce that our panel Creating Touchstones in Emergent Narratives will be part of SXSW Online 2021 under the track Transforming the Entertainment Landscape. She is the author of the award-winning Game Development Essentials: Mobile Game Development and the Official GameSalad Guide to Game Development.

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Game Art Studio: The Future of Game Development?

iXie gaming

Games are more than just a diversion. They are an interactive form of entertainment that can be enjoyed from beginning to end in a short time. However, developing games has become very time-consuming and expensive. This is why game art studios have emerged over the past decade. What do Game Art Studios do?

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

Cookie Run is has some imporessive traction in the Western markets, which may potentially turn this game into a proper worldwide hit. The card-battling RPG genre was one of the first in mobile games that enjoyed success at scale and popularity around the world.

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“True Ownership” - The Game Economy Trilemma

Deconstructor of Fun

Thus we refer here only to games with explicit currencies (gold, crystals, etc) and item economies (like weapons, items, potions). This only applies to game items or assets formally organized in a clear increasing power or utility progression as part of the game’s core design (Diablo / Wow Loot, Animal Crossing rooms & furniture, etc ).

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The Economy of the Metaverse | Interview with Epic CEO Tim Sweeney

Deconstructor of Fun

It’s gonna be the work, the creative work of millions of people who can each add their own elements to it through content creation and programing and design. And companies will be able to form to create content that builds out this world. The other critical element of the Metaverse is it’s not just built by one mega corporation, right?

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How to Scale A Games Company | Travis Boatman, Gigi Levy-Weiss, & Kristian Segerstrale

Deconstructor of Fun

Travis Boatman : Travis has held senior leadership positions at a bunch of major gaming and mobile gaming companies including Mattel, JAMDAT, EA, and Zynga. a mobile and PC games studio located in Southern California. Some content, I just record and publish. You need the UX to work. Welcome, Kristian.

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