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The Secret Behind Building a Great Mobile Game

Big Games

What Makes a Great Mobile Game? We have first understood the success strategy of a mobile game. So, a mobile game is considered great or successful when it is able to engage the players in the long run and when it makes a profit. Building a Riveting Mobile Game. Appealing UX/UI of A Game. Make a User-friendly Game.

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Game Art Studio: The Future of Game Development?

iXie gaming

They are an interactive form of entertainment that can be enjoyed from beginning to end in a short time. Still, they all provide a similar service: they produce graphics and animation for games, web applications, and other digital content. Casual Mobile Art. Games are more than just a diversion. What do Game Art Studios do?

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Upcoming Panel at SXSW Online 2021

Game Design Aspect

Excited to announce that our panel Creating Touchstones in Emergent Narratives will be part of SXSW Online 2021 under the track Transforming the Entertainment Landscape. She is the author of the award-winning Game Development Essentials: Mobile Game Development and the Official GameSalad Guide to Game Development.

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“True Ownership” - The Game Economy Trilemma

Deconstructor of Fun

Indeed that’s the expectation for almost any game, that the majority of players can participate and experience most of the content (at least in theory). One is the average ARPU LTV for mobile F2P is close - $87 in 2022 ( Statista ). Another is that an individual microtransaction can go all the way down to $0.29.

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How Cookie Run Bakes its Monster Revenue

Deconstructor of Fun

The card-battling RPG genre was one of the first in mobile games that enjoyed success at scale and popularity around the world. By embracing and encouraging gamers’ motivation to collect and to cultivate, the card battling genre has become a proven formula for mobile companies and studios to maximize their revenue.

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Reality, Upgraded: Navigating VR/AR Gaming with Alex Silkin

Game Dev Unchained

. “It’s also, I think, in some ways a little scary that one device from one single company can theoretically replace every single device and can now sit right between the consumer and all the other content out there,” he mused. The discussion also addressed the challenges of producing quality content for VR.

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The Economy of the Metaverse | Interview with Epic CEO Tim Sweeney

Deconstructor of Fun

Tim Sweeney, the CEO and founder of Epic Games, has been one of the few vocal critics of Apple and Google for misusing “monopolistic” positions of power on their respective mobile phone platforms. For example: Google’s use of user interface barriers with scary pop-ups when end-users try to download an Epic mobile app store for Android.