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The Future of Art & AI in Game Production

iXie gaming

AI-driven tools generate dynamic content, adapt game mechanics, and customize aesthetics, resulting in more engaging gameplay and new storytelling possibilities. This feature is especially helpful for online games, which rely on real-time simulations to work successfully.

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The Kristala Dev Blog - Issue #31

Astral Clock Tower Studios

If you've been keeping up with our dev blogs already, you know that they're pretty hefty when it comes to content. Well, we've been carefully and strategically saving some of our best content in anticipation of finally launching the official Kristala Patreon campaign. Why, you might ask? BUT WAIT, THERE'S MORE!

Dev 52
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A day in the life of a narrative designer

Game Global

Our most important storytelling tool is not the written word: We use the game’s feature set to tell its story. We need to understand, at least at a high level, all of its features. That’s why we have to understand the feature set. How should I space out my content to create the pacing I want?

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The Kristala Dev Blog - Issue #32

Astral Clock Tower Studios

Since the pandemic began, we've exhibited Kristala at a few awesome virtual conventions like IWOCon and Game Carnival; and while these cons are fun and feature a ton of interesting panels and industry speakers, they don't quite replace the value of in-person conventions. Kristala at Play NYC 2021.

Dev 52
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The Kristala Dev Blog - Issue #30

Astral Clock Tower Studios

In addition to working on the character concepts for some of the enemies featured in the Kristala demo, Amanda also worked this sprint on designing a stunning, gothic-inspired clock tower and set of gears to be used in the new Astral Clocktower Studios logo. You can see those (and much more) by tuning into our monthly Patreon updates!

Dev 52
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The Kristala Dev Blog - Issue #29

Astral Clock Tower Studios

One of the magic staves James designed below was created for a super important Kota character that we'll be revealing in our upcoming Patreon content. The texturing featured in the below video is just a stand-in, but you can see how this plugin helps us better tame this feline fur. 3D Character Design.

Dev 52
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The Kristala Dev Blog - Issue #36

Astral Clock Tower Studios

link] Not only does this new trailer feature a ton of sweet cinematics created right in Unreal Engine using our own models and animations, but it also showcases two new characters you’ll meet in gameplay during Kristala too. The second character reveal features the first major boss you’ll encounter in Kristala: Hiratrola, the Abandoned Son.

Dev 52