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Video game mechanics: A Beginner’s Guide

Logic Simplified

There is one area every game designer must focus on to ensure that their games are captivating enough to entertain and provide an impactful experience to the user: game mechanics. When creating a new game, video game mechanics are often considered the most important factor. What are game mechanics? So let’s get started.

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Attracting investors and publishers with the right kind of game demos

PreMortem.Games

Typically highlighting a game’s mechanics in their raw form, even before content and visuals receive their final polish. Public demos aim to showcase your game’s mechanics and style to players while also garnering interest in the full game through story introduction. Consider Holstin’s demo as an example.

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COCOON creator Jeppe Carlsen “I never compromise on playability”

PreMortem.Games

The game immerses players in a captivating odyssey across worlds within worlds, beckoning them to master the art of world-leaping mechanics to uncover a cosmic mystery. Carlsen’s vision for Cocoon sprang from a fascination with game mechanics. years of development. One day the idea simply popped up”, explains Carlsen.

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Google’s Blockchain Content Policy: Better Late than Never

Deconstructor of Fun

After a long wait, Google made its move with its latest Developers Blog post and new policies regarding blockchain-based content ! The former dedicates a separate post and policy for blockchain content while the latter just squeezes in a couple of new rules. The 8-month-long wait may seem really long.

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The gorgeous visuals of Bionic Bay that Juhana Myllys calls Painterly Pixel Art

PreMortem.Games

I thought that the core mechanic in this 2D game was extraordinary, so I contacted the developers. The Swap The initial idea that ignited the project was the core mechanic: The Swap. It was also important that the environments would be suitable for various gameplay scenarios and mechanics.

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Hi, I’d like to ask something about dlcs. I apologize in advance if this turns out to be a stupid question but I really have no idea about how game industry works. So… do software houses usually decide the plot of the dlcs together with the main game (or at least before the main game is released on the market) or they tend to wait for the audience’s feedback and then start planning accordingly? Like, when the game is out, a certain character ends up being very popular in the fandom. So… will they decide to focus the dlc on this popular character in order to give ppl what they want or they’re still gonna stick to their original plans? In a few words, could fandom popularity influence the plot of future content of a game?

Ask a Game Dev

Generally speaking, the ease of making changes to the game, its narrative/characters/content is inversely proportional to how close that content is to release. That boss already has all of its mechanics locked down, all of the art done, all of the voice over recorded, all of the features designed, and so on.

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Ancient China comes to life in Thriving City: Song by White Star Studio

PreMortem.Games

One of the most eye-catching features of Thriving City is its distinctive visual style. We were so excited to base our content around ancient China. Combining these elements with sim mechanics meant we could come up with some exciting, innovative gameplay.” The more complex a mechanic is, the more guidance players will need.

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