Mordhau on consoles: “A lot of smoke and mirrors go into making things hit”
PreMortem.Games
JULY 17, 2023
The brutal and bloody combat game from Slovenian developer Triternion has already been very successful for the last 4 years on PC. Memory limitations meant we needed to rework a lot of the materials from the PC version just to get everything in”, says Dunn. “We So, we had to be smart and make everything dynamic.
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